We are seeking junior to mid-level compositing artists for feature film and series productions scheduled for 2025ā2026. On-site or hybrid work arrangements are preferred.
Working with the director to insure the compositing output meets all creative requirements.
Working with production managers and directors to identify and prioritise tasks.
Strong organizational skills and the ability to set and achieve goals.
Provide and maintain technical documentation.
Minimum 2 years of production experience in game or film/vfx fields.
Relevant understanding of color theory, composition and lighting aesthetics.
Ability to plan and execute complex 3D lighting scenes including working with layers and passes, doing comps optimising scenes and renders.
Good knowledge of Nuke.
Good troubleshooting skills and the ability to find pragmatic solutions.
Ability to be self-sufficient and take initiative to seek answers and address issues.
Effective communication skills and able to work together in a team.
Knowlegde of PFTrack.
Familiarity in render optimisation.
Knowledge of Deadline.
Photography experience (understanding of composition, depth of field, exposure, ...)
We are seeking junior to mid-level lighting artists for feature film and series productions scheduled for 2025ā2026. On-site or hybrid work arrangements are preferred.
A strong understanding of lighting and screen composition, in a storytelling environment.
Have already completed at least one full production.
Strong knowledge of Maya, Arnold.
Practical working knowledge of render passes, AOVs and render management.
Experience working in a Maya lighting pipeline.
Strong team player.
Nerves of steel.
Experience in pipeline scripting and creating tools for the pipe (python).
Knowledge of Nuke.
Knowledge of Deadline.
Knowledge of Ftrack.
We are seeking a talented Technical Director to join our animation studio. You will be responsible for optimizing and maintaining our 3D animation pipeline, which is primarily based on Maya and Arnold. On-site or hybrid work arrangements are preferred.
Oversee the design, implementation, and maintenance of the 3D animation pipeline.
Troubleshoot technical issues and provide solutions to ensure smooth production workflows..
Collaborate with artists and developers to enhance pipeline efficiency and scalability..
Integrate new tools and technologies to improve the studio's production processes.
Strong expertise in Maya and Arnold.
Proven experience in pipeline development and optimization in a 3D animation enviroment.
Excellent problem-solving and communication skills.
Ability to work collaboratively in a fast-paced production environment.
We are looking for an IT Manager to oversee and optimize the IT infrastructure at our animation studio. The ideal candidate will be responsible for managing our network, storage systems, and rendering farm, while supporting the needs of a growing team of artists and technicians.
Manage, maintain, and optimize the studio's IT infrastructure, including network, storage, and hardware.
Oversee onboarding of new artists by setting up and configuring their workstations.
Administer and track all software licenses to ensure compliance and availability.
Manage the render farm using Deadline software, ensuring smooth and efficient operation.
Troubleshoot and resolve IT issues to minimize downtime.
Plan and execute upgrades or expansions of IT systems to meet studio demands.
Strong knowledge of IT infrastructure, networking, and storage solutions.
Experience with render farm management, particularly with Deadline software.
Proficiency in configuring and maintaining hardware and software systems.
Excellent organizational and problem-solving skills.
Ability to work in a fast-paced, collaborative environment.
Apply here